My research primarily is in the field of educational technology with a particular focus on the educational uses of computer games (commercial and serious), simulations, and virtual worlds and the cultural, social, and policy issues that this raises. I seek to improve education through playful, experiential learning using commercial, off-the-shelf games as well as serious games developed for educational purposes.
I also research ways to increase diversity in computer science through informal (afterschool and out of school) game modding and development opportunities.
Education and Degrees
B.A. Saint Olaf College; B.S., M.Ed. Ed.D. University of Minnesota
Johnson, B.Z. (2017). Teaching Computing. Chemical & Biological Computing Workshop, New Orleans, LA.
King, E. M., Dickman, E. & Johnson, B.Z. (2016). Kamstrupp’s Wow-Effect: Re-examined and expanded. Cultural Studies of Science Education. 11(4), 899 – 908.
Johnson, B.Z. (2014). Computer Games and Social Media as the New Lemonade Stand. Paper presented at the Playful Learning Summit, Ohio University, Athens, Ohio.