students in central campus

Center for Teaching, Learning, and Assessment

  1. What Can Virtual Reality Teach Us About Life on a Plantation?

    Apr 18, 2018
    A history professor, a digital liberal arts specialist, and three students are working together to find out.
  2. New Grinnell Guide to Writing, Research, and Speaking

    Jan 05, 2018
    The Writing Lab is pleased to announce the launch of the Grinnell Guide to Writing, Research, and Speaking, an online resource for students and faculty.
  3. Faculty and Students Present Digital Liberal Arts Projects

    Dec 19, 2017
    Faculty and students present digital liberal arts projects at annual fair.
  4. Digital studies and new media scholar to speak on Oct. 27

    Oct 23, 2017
    Mark Sample will lecture about the contemporary importance and impact of protest bots.
  5. Digital Bridges Workshop: Activist Game Design

    Sep 20, 2017
    Learn the mechanics of game design and how they can contribute to the ways we think about organizing and implementing activism.
  6. Designing in Detail: Creating Community-Based Interactive Media

    Sep 20, 2017
    Alexandrina Agloro discussed mechanics of game design and how they can contribute to the ways we think about organizing and implementing activism on Sept. 22, 2017.
  7. Improving STEM Success for Second-Year Students

    Aug 29, 2017
    Grinnell's science programs work together to dramatically improve student success in STEM courses.
  8. Motion-Capture for the Liberal Arts — and Beyond

    Aug 02, 2017
    Technology meets accessibility in Motion Capture of Human Movement, an innovative new psychology seminar taught by Damian Kelty-Stephen.
  9. Social Media and the Self(ie)

    Jul 17, 2017
    It is 2017, and social media is an inescapable fact of life. But amidst the dizzying stream of snaps and tweets, Instagrams and influencers, we often struggle to understand how this technology implicates our sense of self — and our relationship to the wider world.
  10. Shonda Kuiper Receives National Science Foundation Grant

    Jun 01, 2017
    Kuiper will use the $300K grant, awarded by the NSF Improving Undergraduate STEM Education Program, to develop inquiry-based online games that simulate data-based decision making embedded in a research-like experience.

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